solidThinking MODELER
Screen
Grab
Advanced 3D Modeling Application
solidThinking MODELERÐthe winner of 1993 NeXTWORLD Best of
Breed AwardÐis the advanced 3D modeler for NEXTSTEP that is
completely based on Pixar's RenderMan. It provides unrestricted
access to RenderMan functionalities from every phase of the
design process to the final rendering process. It is aimed for
industrial and interior designers, architects, town planners,
advertising managers, publishing consultants, video producers and
artists. You can build complex 3D models starting from geometric
primitives, free-form profiles and DXF, TIFF, TDDD, WAVEFRONT,
OpenCAD and RIB files.
Features:
- User-friendly interface with four views: three orthogonal
(top, front,side) and one perspective (camera view) with
wireframe, flat shading,Gouraud shading and
photo-realistic visualizations.
- Geometric primitives: polygonal objects, quadrics
(sphere, cylinder,etc.), bi-linear and bi-cubic
parametric surfaces (BÝziÝr,
BSpline,Tensed, etc.) and NURBS (Not Uniform Rational
BSpline). Geometrical shapes can be modified one into
another through a metamorphosis algorithm. solidThinking
MODELER supports Boolean operations of addition,
subtraction, and intersection for the creation of complex
objects. Matrix operators (translator and rotator) for
symmetrical and repetitive objects.
- Point Edit: control points that define paths and
polygonal objects canbe directly edited in the QuadriView
panel using standard operators.
- 2D editor and surface generator: a planar editor with
BÝziÝr curves lets you create any complex
profile. PostScript fonts can be converted automatically
into a series of editable BÝziÝr curves for
3D text. Complex deformations supported are skewing,
twisting, tapering,etc.
- "Curve lofting" allows you to connect different
curves to create complex objects and object piping.
- Lights: unlimited number of light sources through
specific shaders. Light types: ambient, distant, point,
spot, and every light shader available on your NEXTSTEP
system. Automatic shadow creation via RenderMan shading
language.
- Built-in shape browser to quickly select, hide, delete,
etc. on a single object and/or groups.
- Surface parameters: user-define surface properties from
bitmap images. Advanced shading controls like texture
coordinates, displacement bounds and binary dicing.
Automatic environment map generation of reflection of
objects.
- Skinning feature.
Requires NEXTSTEP Release 3.1 or higher.
Now shipping in Multi-Architecture Binary (MAB) format.